The two take mostly separate paths in their respective campaigns, stopping at towns and dungeons to gather intel, find new recruits, take on side-quests, and discover hidden treasure. Interactions between the two sets of troops are limited, meaning you'll have to manage resources, weaponry, and stat-building across two teams. While most of Echoes takes place on grid-based, turn-driven battlefields, you'll also spend a lot of time navigating an overworld map with two armies: one led by Alm and the other by Celica, each with a different group of soldiers under their lead. While this may be a disappointment to some, overall, it helps cement the story focus on the two leads and the various warring factions of FE Echoes' world. You don't "pair off" characters in Echoes as you would in those games-while character-to-character support conversations do still exist here, they're much shorter and happen strictly during combat. Players more accustomed to recent Fire Emblem games like Awakening and Fates, however, may feel a bit disappointed in the lack of side character interactions. Almost all in-game character text is voiced as well, which adds appreciable personality. The characters you welcome into your ranks and interact with are a charming and likable bunch with fun, well-written dialogue. While the story is classic Fire Emblem fare, the emphasis here is centered firmly on the saga of Alm and Celica, with only a few brief interludes that shift focus to other army members. Now Playing: Fire Emblem Echoes: Shadows of Valentia Video Review By clicking 'enter', you agree to GameSpot's
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