![]() ![]() ![]() We are opening over 15 specific Feedback Threads, plus a more format-driven Bug Report thread to help turnaround quality hotfixes for this Mainline. Critical Damage increased from 2x to 2.2x.Please use your powerful feedback responsibly - we all lift together.Critical Chance increased from 5% to 20%.Īll stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global: The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again.Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing.The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.Ĭomparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Removed the dissolve FX when equipping your Atmosphere Arch-Gun.Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.Fixed Chroma not playing Arch-Gun equip/charged fire animations.Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.(Undocumented) Added new "BATTERY" CompatibilityTag.All parts, except for the blueprint, are tradeable. ![]() Its parts can be purchased from various Syndicates. The Cyngas's blueprint can be purchased from the Market. Fastest reload speed of all arch-guns in Atmospheric mode.ĭisadvantages over non-modular weapons in Arch-Gun (Atmosphere) slot:.Short reload delay of 0.25 seconds in Archwing.Good ammo efficiency, generating relatively small cooldown for the Archgun Deployer for every second fired.This weapon deals an almost even amount of Slash, Puncture and Impact damage.Īdvantages over non-modular weapons in Arch-Gun (Atmosphere) slot:.Cyngas is an Arch-gun Auto Burst-fire rifle, with very high accuracy, status chance, and reload speed. ![]()
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